WildFyr Documentation > Creating EUP > EUP Badge Creation > Exporting and OpenIV

Exporting and OpenIV

EUP Badge Creation - Exporting and OpenIV

Now you need to export, apply textures, and text in OpenIV. First lets export the YDD out of ZMod, head to File>Export and export your badge under the name of the parent. If you have the EUP Badge DEV Kit the name you should use is WildFyr#0008.ydd if not you will have to take your name from the hierarchy and add .ydd to the end when exporting. IF YOU ARE USING THE DEV KIT MAKE SURE TO LOCK YOUR BADGE!!! If you do not lock the badge when you export you will be blacklisted from using the dev kit and buying from WildFyr Development.

IF IT SAYS YOUR LICENSE DENIES THIS ACTION PLEASE SEE THIS ARTICLE

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Make sure it exports all your Embedded textures and all LODs

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Exporting
Ensuring Exporting

Start OpenIV and open the folder that has your badge YDD in it. Right click in an open spot and go to `New>Texture Dictionary (YTD). Make sure to name it the same as your YDD unless you are making it FiveM ready, in which case name it the proper name of the YTD file. Open your YDD, if the model is all orange then you have done it correctly, If some of the model is white or some other colour check HERE and redo this part. Close the YDD and open the YTD, import your diffuse texture and click save. Open the YDD and make sure your texture file is loaded and make sure your texture is on your badge, If it is you did everything correctly and it is time to load it into game!

Opening a Folder in OpenIV
Creating YTD
Importing the diffuse
Final Look

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