WildFyr Documentation > Blender Tutorials > How to create wires in Blender

How to create wires in Blender

Creating Cables

Blender Plugins used in this Tutorial:

Cablerator

UV Squares

Introduction

So you want to learn how to make cables for your handheld microphones or interior equipment? Adding cables can add an extra step of realism to your builds and will look excellent, let me show you how!

Getting Started

For this tutorial, I will be using the plugin Cablerator, it is $14 USD on Superhive, install tutorial. After you have installed the plugin, head to Add>Cablerator>Create Cable. To create a cable, click on the first location where you want the cable to start, then again where you want it to end. It will create a cable, if it is too thick, press S to scale the size. You can also press D to adjust the tension of the cable, and G to add more points for adjustment.

Adding a new cable
Creating a cable
Creating a cable v2
Adjusting Tension

You can change the points in edit mode, select the mesh and press tab to switch to edit mode, each point you added with the G key will be movable and rotatable to move your cable to the best location. For cables that might get bigger, for example a mic cord with a coil spring, you can duplicate the cable with Shift+D and edit the cable Shift+ALT+C>Edit Cable and use S to scale the thickness up. After you are good with the position and location, select the cable and right-click Convert to>Mesh to make it an editable mesh. Then in edit mode you can line it up better or UV map it.

Moving the cable in edit mode
Editing a duplicated cable
Converting to Mesh
Moving the cable to line up

UV Mapping Your Cable

Now let's get your cable on a texture, in this case we will give it a normal map to look like it's coiled! Head to the UV mapper and we will use the plugin UV Squares to adjust the mapping for easier layouts. Press A and mouse to Select All and you should see the default UV mapping show up in your UV mapper, move your mouse to the UV Mapper and Press A to select all. Open up the UV Squares context menu in the top right of the UV editor and select To Square Grid to make this a little cleaner. We want to scale the texture up over your normal map, the biggest thing to remember with repeating textures is the scale determines if they seamlessly line up, so if you are seeing a seam to adjust the scale! Also, don't forget to UV map the ends of your cables to not have normal maps messing with the texture.

Yes, I know this is the wrong cable, I forgot to take photos when I did the larger one...

UV Mapping
Adjusting for the seam
Removing the seam
UV Mapping Cable Ends

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wires blender mic microphone cable