WildFyr Documentation > Blender Tutorials > Importing Missing Textures into Blender
Importing Missing Textures into Blender
Have you ever imported a car with Sollumz, and it is all pink?
I will teach you how to fix that, to get results you really want.
First, we need to make sure we are in a viewport that actually shows textures. Either Material Preview or Rendered will work.

As you can see, the model is all pink, with no textures on it at all

Exporting your model's textures
To import textures, you need them. So open the YTD file (If it has a _hi, open that too.), export all your textures as a Direct Draw Surface (DDS). Remember that OpenIV will replace any texture that already exists, so if you have a _hi.ytd, export those textures LAST.
You also want to export all the default vehshare textures

Importing the textures into Blender
After exporting both the vehshare and the models textures, go back to blender and let's import the textures
Go to File>External Data>Find Missing Files
, then using the explorer window that opens, navigate to your vehshare export folder. Once you are in the right folder, click "Find Missing Files", you should see some texture populate (anything that uses a vehshare texture). We want to make sure we do vehshare first, so if the vehicle comes with vehshare textures, you have the original textures in the model. Repeat these steps for the textures from the models YTD also.




Bonus tip: making chrome, chrome
Did you see that all the chrome, isn't... chrome? Well, there is an EASY fix! Select the material that is chrome, and set the metallic setting to 1.0, and the roughness to 0.0.

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